Dinomist has received a plethora of custom support here, giving it more in the ways of extension and disruption. Previously played often either as a going-second strategy, or a control strategy, the new support merges these playstyles into a flexible strategy, able to go first and put up 0-4 disruptions, or second and put down some major pressure on board. The deck can brick hard, and often requires opening either Ceratops or Coelophys with charge. The deck can grind incredibly well thanks to Dinomist Charge & Cooldown, as well as the inherent Soul Charge mechanic that is Pendulum.